Here are two creative compositions, that were made in collaboration by our very first sourcbinder alpha users. The first one uses PV3D particles and the bitmap effect layer to create a “3d-blurred” dizzy particle field. The second uses sound3d to play and transform mp3 sound in space and a sound spectrum node with a cube array to visualize the sound.
Archive for July, 2008
Making a carpet out of a simple plane is not as difficult as it seems. Just drive the plane through a modifier node and use an image stream as the modifier source. A video or the webcam footage will be perfect. The modifier node displaces the vertices by an offset calculated from the corresponding the pixel values of the mapped source image. The best result can be achieved with a white background and a dark object. Alternately you could also use an interactive sprite and convert it to a bitmap. If you have a webcam and you are in a bright room you have to check out the second composition.