Archive for January, 2009

New SourceBinder FP10 on the way!

Friday, January 23rd, 2009

With today, all content for SourceBinder and FlashFilterLab is has been moved to a brand new server. The old server was way too overloaded. This step is the first on the way to the SourceBinder public release. With the server transfer there might be things screwed up. If you encounter any weirdness please let us know.

The next step will be the private test of the new refactored redesigned flash-player-10-SourceBinder. This step will be due on the beginning of February.  We plan to invite some lucky people already on the waiting list for this event. Put a comment here if you would like to be there ;) !

Till the new Binder is out, the current version of SourceBinder will be frozen. That means users (already invited) will not be able to make/save compositions and nodes.  Old compositions will be still available for viewing.

Along with the new SourceBinder release we are redesigning sourcebinder.org which will act as a community site and as the dashboard for the upcoming SourceBinder era.  The design is not final, but i will put it here, so you can have a look and make comments, suggestions on it.

Sourcebinder's new cloth

Sourcebinder's new cloth

Refactoring and a little flint experiment

Friday, January 9th, 2009

Although it could look as there would be not to much happening with SourceBinder these days, but i can ensure you: we are heavily working to get SourceBinder into public beta for February. In case you have missed it: SourceBinder will be introduced in Amsterdam on the FITC. And i can tell you we have a long long way to go. Currently the whole source code is going through a refactoring which was already quite necessary since it evolved from a prototype which we made for the Flashconference last year. But refactoring is a good opportunity to re-think the whole environment with interaction design and simplicity kept in mind. Hopefully i can make a post soon on the new killer feature which is to simplify the quite difficult task of putting together compositions.

To keep you patient while waiting to lay hands on our shiny thing i made a composition public which i made using the cool Flint particle library and of course Papervision. Flint is really just ideal to be put into sourcebinder: there are so many classes to try out which a huge variety of settings. In this composition i made a little twist on a typical particle setup: the initial particle positions are derived from a DisplayObject3D-s vertex positions.

sapcetime

Spacetime composition

Click on the image to open the composition in preview mode.

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