Refactoring and a little flint experiment
Although it could look as there would be not to much happening with SourceBinder these days, but i can ensure you: we are heavily working to get SourceBinder into public beta for February. In case you have missed it: SourceBinder will be introduced in Amsterdam on the FITC. And i can tell you we have a long long way to go. Currently the whole source code is going through a refactoring which was already quite necessary since it evolved from a prototype which we made for the Flashconference last year. But refactoring is a good opportunity to re-think the whole environment with interaction design and simplicity kept in mind. Hopefully i can make a post soon on the new killer feature which is to simplify the quite difficult task of putting together compositions.
To keep you patient while waiting to lay hands on our shiny thing i made a composition public which i made using the cool Flint particle library and of course Papervision. Flint is really just ideal to be put into sourcebinder: there are so many classes to try out which a huge variety of settings. In this composition i made a little twist on a typical particle setup: the initial particle positions are derived from a DisplayObject3D-s vertex positions.
Click on the image to open the composition in preview mode.
This way any 3D object with accessible vertex information can be used. In this comp i used a torus to drive my little particles. To make a nice animation i used LFO nodes to create a constantly changing forcefield. Be sure to try different power and epsilon settings which affect the gravity field. If you happen to loose your particles you can replay the animation anytime with the restart button.
If you would like to explore the composition click here to open it in Sourcebinder. Don’t forget: you can also have a look at the sourcecode of the nodes by double clicking two times on them.
Tags: flint, papervision, particle system

