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	<title>SourceBinder &#187; papervision</title>
	<atom:link href="http://blog.sourcebinder.org/tag/papervision/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.sourcebinder.org</link>
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		<title>Refactoring and a little flint experiment</title>
		<link>http://blog.sourcebinder.org/2009/01/09/waiting/</link>
		<comments>http://blog.sourcebinder.org/2009/01/09/waiting/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 18:03:51 +0000</pubDate>
		<dc:creator>mind</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[flint]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[particle system]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=185</guid>
		<description><![CDATA[Although it could look as there would be not to much happening with SourceBinder these days, but i can ensure you: we are heavily working to get SourceBinder into public beta for February. In case you have missed it: SourceBinder will be introduced in Amsterdam on the FITC. And i can tell you we have [...]]]></description>
			<content:encoded><![CDATA[<p>Although it could look as there would be not to much happening with SourceBinder these days, but i can ensure you: we are heavily working to get SourceBinder into public beta for February. In case you have missed it: SourceBinder will be introduced in Amsterdam on the FITC. And i can tell you we have a long long way to go. Currently the whole source code is going through a refactoring which was already quite necessary since it evolved from a prototype which we made for the Flashconference last year. But refactoring is a good opportunity to re-think the whole environment with interaction design and simplicity kept in mind. Hopefully i can make a post soon on the new killer feature which is to simplify the quite difficult task of putting together compositions.</p>
<p>To keep you patient while waiting to lay hands on our shiny thing i made a composition public which i made using the cool Flint particle library and of course Papervision. Flint is really just ideal to be put into sourcebinder: there are so many classes to try out which a huge variety of settings. In this composition i made a little twist on a typical particle setup: the initial particle positions are derived from a DisplayObject3D-s vertex positions.</p>
<div id="attachment_186" class="wp-caption aligncenter" style="width: 510px"><a title="Preview composition" href="http://96.31.65.2/standalone.php?sceneId=847" target="_blank"><img class="size-full wp-image-186" title="spacetime1" src="http://www.sourcebinder.org/blog/wp-content/uploads/2008/12/spacetime1.jpg" alt="sapcetime" width="500" height="274" /></a><p class="wp-caption-text">Spacetime composition</p></div>
<p>Click on the image to open the composition in preview mode.</p>
<p><span id="more-185"></span><br />
This way any 3D object with accessible vertex information can be used. In this comp i used a torus to drive my little particles. To make a nice animation i used LFO nodes to create a constantly changing forcefield. Be sure to try different power and epsilon settings which affect the gravity field. If you happen to loose your particles you can replay the animation anytime with the restart button.</p>
<p>If you would like to explore the composition click <a href="http://sourcebinder.org/preview.php?sceneId=847" target="_blank">here to</a> open it in Sourcebinder. Don&#8217;t forget: you can also have a look at the sourcecode of the nodes by double clicking two times on them.</p>
<div id="attachment_187" class="wp-caption aligncenter" style="width: 510px"><a href="http://96.31.65.2/preview.php?sceneId=847" target="_blank"><img class="size-full wp-image-187" title="how it's done" src="http://www.sourcebinder.org/blog/wp-content/uploads/2008/12/spacetime2.jpg" alt="how it's done" width="500" height="299" /></a><p class="wp-caption-text">using a displayObject3D&#39;s vertex information..</p></div>
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			<wfw:commentRss>http://blog.sourcebinder.org/2009/01/09/waiting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Particles and sound spectrum</title>
		<link>http://blog.sourcebinder.org/2008/07/30/particles-and-sound-spectrum/</link>
		<comments>http://blog.sourcebinder.org/2008/07/30/particles-and-sound-spectrum/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 10:43:56 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[spectrum]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=20</guid>
		<description><![CDATA[Here are two creative compositions, that were made in collaboration by our very first sourcbinder alpha users. The first one uses PV3D particles and the bitmap effect layer to create a &#8220;3d-blurred&#8221; dizzy particle field. The second uses sound3d to play and transform mp3 sound in space and a sound spectrum node with a cube [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Here are two creative compositions, that were made in collaboration by our very first sourcbinder alpha users. The first one uses PV3D particles and the bitmap effect layer to create a &#8220;3d-blurred&#8221; dizzy particle field. The second uses sound3d to play and transform mp3 sound in space and a sound spectrum node with a cube array to visualize the sound.</p>
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<p><div class="wp-caption aligncenter" style="width: 270px"><a href="http://96.31.65.2/preview.php?sceneId=207" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/particles.png" alt="Dizzy Particles" width="260" height="179" /></a><p class="wp-caption-text">Dizzy Particles</p></div></td>
<td>
<p><div class="wp-caption aligncenter" style="width: 270px"><a href="http://96.31.65.2/preview.php?sceneId=290" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/spectrum.png" alt="Sound Spectrum Visualisation" width="260" height="179" /></a><p class="wp-caption-text">Sound Spectrum Visualisation</p></div></td>
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]]></content:encoded>
			<wfw:commentRss>http://blog.sourcebinder.org/2008/07/30/particles-and-sound-spectrum/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<title>There&#8217;s someone under the carpet &#8211; displacing vertices with image stream</title>
		<link>http://blog.sourcebinder.org/2008/07/10/theres-someone-under-the-carpet-displacing-vertices-with-image-stream/</link>
		<comments>http://blog.sourcebinder.org/2008/07/10/theres-someone-under-the-carpet-displacing-vertices-with-image-stream/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 10:41:59 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=18</guid>
		<description><![CDATA[Making a carpet out of a simple plane is not as difficult as it seems. Just drive the plane through a modifier node and use an image stream as the modifier source. A video or the webcam footage will be perfect. The modifier node displaces the vertices by an offset calculated from the corresponding the [...]]]></description>
			<content:encoded><![CDATA[<p>Making a carpet out of a simple plane is not as difficult as it seems. Just drive the plane through a modifier node and use an image stream as the modifier source. A video or the webcam footage will be perfect. The modifier node displaces the vertices by an offset calculated from the corresponding the pixel values of the mapped source image. The best result can be achieved with a white background and a dark object. Alternately you could also use an interactive sprite and convert it to a bitmap. If you have a webcam and you are in a bright room you have to check out the second composition.</p>
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<p><div class="wp-caption aligncenter" style="width: 270px"><a href="http://96.31.65.2/preview.php?sceneId=161" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/menundercarpet.jpg" alt="" width="260" height="179" /></a><p class="wp-caption-text">Displacement with Video</p></div></td>
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<p><div class="wp-caption aligncenter" style="width: 270px"><a href="http://96.31.65.2/preview.php?sceneId=160" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/handcarpet.jpg" alt="" width="260" height="179" /></a><p class="wp-caption-text">Displacement with Webcam</p></div></td>
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]]></content:encoded>
			<wfw:commentRss>http://blog.sourcebinder.org/2008/07/10/theres-someone-under-the-carpet-displacing-vertices-with-image-stream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>GreatWhite FX</title>
		<link>http://blog.sourcebinder.org/2008/06/25/greatwhite-fx/</link>
		<comments>http://blog.sourcebinder.org/2008/06/25/greatwhite-fx/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 10:36:29 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=16</guid>
		<description><![CDATA[I was so excited about And Zupko&#8217;s work with the new Papervision effect branch, i just had to give it a try in SourceBinder. You can try the compositions and play with the setting as usual (from now on) in explore mode. If you have a webcam you should connect the MovieMaterial node to the [...]]]></description>
			<content:encoded><![CDATA[<p>I was so excited about And Zupko&#8217;s work with the new Papervision effect branch, i just had to give it a try in SourceBinder. You can try the compositions and play with the setting as usual (from now on) in explore mode. If you have a webcam you should connect the MovieMaterial node to the Sphere in the first composition. You can do that either by Alt clicking the MovieMaterial node and droping the line on the Sphere node or with the output connector of the same node. SourceBinder will aply the connection automaticaly on the material input of the sphere, because of its type. Have fun!</p>
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<p><div class="wp-caption aligncenter" style="width: 271px"><a href="http://96.31.65.2/preview.php?sceneId=141" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/fxwebcam.jpg" alt="" width="261" height="179" /></a><p class="wp-caption-text">3DFx Layer on Webcam</p></div></td>
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<p><div class="wp-caption aligncenter" style="width: 271px"><a href="http://96.31.65.2/preview.php?sceneId=140" target="_blank"><img title="SourceBinder Preview" src="http://www.sourcebinder.org/siteimages/fxcube.jpg" alt="" width="261" height="179" /></a><p class="wp-caption-text">3DFx Layer on Cube</p></div></td>
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]]></content:encoded>
			<wfw:commentRss>http://blog.sourcebinder.org/2008/06/25/greatwhite-fx/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Physics simulation and Wiimote</title>
		<link>http://blog.sourcebinder.org/2008/06/18/physics-simulation-and-wiimote/</link>
		<comments>http://blog.sourcebinder.org/2008/06/18/physics-simulation-and-wiimote/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 13:30:25 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wiimote]]></category>
		<category><![CDATA[WOWEngine]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=10</guid>
		<description><![CDATA[Here is a video that shows the process of making a basic physics simulation in SourceBinder. In the simulation, 60 spheres are bouncing on a plane. The plane&#8217;s rotation is driven by the pitch and roll values of a wiimote. The physic simulation is done with the great WOW phisics engine, for the 3d rendering [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a video that shows the process of making a basic physics simulation in SourceBinder. In the simulation, 60 spheres are bouncing on a plane. The plane&#8217;s rotation is driven by the pitch and roll values of a wiimote. The physic simulation is done with the great <a href="http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/">WOW phisics engine</a>, for the 3d rendering we used <a href="http://blog.papervision3d.org/">Papervision3D</a> primitves and the Wiimote handling is done with <a href="http://wiiflash.org">WiiFlash</a>. Click on the image to watch the video.</p>
<div class="wp-caption aligncenter" style="width: 336px"><a href="http://www.sourcebinder.org/screenshots/falling_spheres/falling%20spheres.htm" target="_blank"><img title="SourceBinder Demonstration" src="http://www.sourcebinder.org/siteimages/spheres.jpg" alt="SourceBinder Demonstration" width="326" height="180" /><br />
</a><p class="wp-caption-text">Physics Simulation in 98 seconds</p></div>
<p style="text-align: center;"><a href="http://www.youtube.com/watch?v=fVBkQR7MCAU" target="_blank"><strong>You can also watch this video on Youtube</strong></a><br />
<em style="font-size: 9px;">Though the quality is much more worse</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.sourcebinder.org/2008/06/18/physics-simulation-and-wiimote/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Video of SourceBinder in action</title>
		<link>http://blog.sourcebinder.org/2008/06/11/video-of-sourcebinder-in-action/</link>
		<comments>http://blog.sourcebinder.org/2008/06/11/video-of-sourcebinder-in-action/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 10:28:28 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[perlin noise]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=8</guid>
		<description><![CDATA[This video tutorial shows how Binder can be used to create a Flash movie with 3d objects (using Papervision) and regular Flash stuff, like perlin noise and glow filter mixed together.
]]></description>
			<content:encoded><![CDATA[<p>This video tutorial shows how Binder can be used to create a Flash movie with 3d objects (using Papervision) and regular Flash stuff, like perlin noise and glow filter mixed together.</p>
<div class="wp-caption aligncenter" style="width: 336px"><a href="http://www.sourcebinder.org/vidplayer.html" target="_blank"><img title="SourceBinder Demonstration" src="http://www.sourcebinder.org/playscreenvid.png" alt="SourceBinder Demonstration" width="326" height="183" /></a><p class="wp-caption-text">View Tutorial Video</p></div>
]]></content:encoded>
			<wfw:commentRss>http://blog.sourcebinder.org/2008/06/11/video-of-sourcebinder-in-action/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Screenshots of SourceBinder</title>
		<link>http://blog.sourcebinder.org/2008/05/30/screenshots-of-sourcebinder/</link>
		<comments>http://blog.sourcebinder.org/2008/05/30/screenshots-of-sourcebinder/#comments</comments>
		<pubDate>Fri, 30 May 2008 10:24:53 +0000</pubDate>
		<dc:creator>sampi</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[WOWEngine]]></category>

		<guid isPermaLink="false">http://www.sourcebinder.org/blog/?p=6</guid>
		<description><![CDATA[The big screenshot pictures the featured demo composition of a globe put in some wierd space. The screenshots underneath were made of a basic physics composition which uses the WOW physics engine and the Papervision library to display the objects.




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]]></description>
			<content:encoded><![CDATA[<p>The big screenshot pictures the featured demo composition of a globe put in some wierd space. The screenshots underneath were made of a basic physics composition which uses the WOW physics engine and the Papervision library to display the objects.</p>
<div class="wp-caption aligncenter" style="width: 540px"><a href="http://www.sourcebinder.org/screenshots/globescreen.png" target="_blank"><img title="SourceBinder Screenshot" src="http://www.sourcebinder.org/globe_shot.png" alt="SourceBinder Screenshot" width="530" height="251" /></a><p class="wp-caption-text">SourceBinder in Action</p></div>
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<p><div class="wp-caption aligncenter" style="width: 120px"><a href="http://www.sourcebinder.org/screenshots/basic_physic1.png" target="_blank"><img title="Shot 1" src="http://www.sourcebinder.org/screenshots/sbasic_physic1.png" alt="" width="110" height="78" /></a><p class="wp-caption-text">Nodes</p></div></td>
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<p><div class="wp-caption aligncenter" style="width: 120px"><a href="http://www.sourcebinder.org/screenshots/basic_physic2.png"><img title="Shot 2" src="http://www.sourcebinder.org/screenshots/sbasic_physic2.png" alt="" width="110" height="78" /></a><p class="wp-caption-text">Camera3d 1</p></div></td>
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<p><div class="wp-caption aligncenter" style="width: 120px"><a href="http://www.sourcebinder.org/screenshots/basic_physic3.png" target="_blank"><img title="Shot 3" src="http://www.sourcebinder.org/screenshots/sbasic_physic3.png" alt="" width="110" height="78" /></a><p class="wp-caption-text">Camera3d 2</p></div></td>
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<p><div class="wp-caption aligncenter" style="width: 120px"><a href="http://www.sourcebinder.org/screenshots/basic_physic4.png" target="_blank"><img title="Shot 4" src="http://www.sourcebinder.org/screenshots/sbasic_physic4.png" alt="" width="110" height="78" /></a><p class="wp-caption-text">Camera3d 3</p></div></td>
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			<wfw:commentRss>http://blog.sourcebinder.org/2008/05/30/screenshots-of-sourcebinder/feed/</wfw:commentRss>
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