Posts Tagged ‘particle system’

Refactoring and a little flint experiment

Friday, January 9th, 2009

Although it could look as there would be not to much happening with SourceBinder these days, but i can ensure you: we are heavily working to get SourceBinder into public beta for February. In case you have missed it: SourceBinder will be introduced in Amsterdam on the FITC. And i can tell you we have a long long way to go. Currently the whole source code is going through a refactoring which was already quite necessary since it evolved from a prototype which we made for the Flashconference last year. But refactoring is a good opportunity to re-think the whole environment with interaction design and simplicity kept in mind. Hopefully i can make a post soon on the new killer feature which is to simplify the quite difficult task of putting together compositions.

To keep you patient while waiting to lay hands on our shiny thing i made a composition public which i made using the cool Flint particle library and of course Papervision. Flint is really just ideal to be put into sourcebinder: there are so many classes to try out which a huge variety of settings. In this composition i made a little twist on a typical particle setup: the initial particle positions are derived from a DisplayObject3D-s vertex positions.

sapcetime

Spacetime composition

Click on the image to open the composition in preview mode.

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Tie a knot on this one!

Friday, August 15th, 2008

Dear visitor, take this long chain made out of particles and try to tie a knot on it. The first who succeeds gets a free sourcebinder invitation immediately. Screen shots can be sent by email to our address.

The vertical mouse movement drives the amplitude of a low frequency oscillator (LFO) applied to the chain. The values coming from the LFO are used as an input for a queue wich defines the particle arrays particle position.

jknmk

Particle chain

Particles and sound spectrum

Wednesday, July 30th, 2008

Here are two creative compositions, that were made in collaboration by our very first sourcbinder alpha users. The first one uses PV3D particles and the bitmap effect layer to create a “3d-blurred” dizzy particle field. The second uses sound3d to play and transform mp3 sound in space and a sound spectrum node with a cube array to visualize the sound.

Dizzy Particles

Dizzy Particles

Sound Spectrum Visualisation

Sound Spectrum Visualisation

First things to try – SourceBinder Xplore mode

Friday, June 20th, 2008

While we are are still preparing for a public alpha we just decided to let our nice visitors also play with some composition. So we made an explore mode for SourceBinder which in fact is the environment but with only two features enabled: binding and adjusting. Be sure to doulbe click on one of the nodes in the compositions and try to play with the atribute values and of course watch the result in realtime.

Particles in a Sphere

Simple Earth