Posts Tagged ‘physics’

JiglibFlash physics in SourceBinder

Thursday, April 9th, 2009

As we move on with our favorite toy, we added the JiglibFlash library, which although seems to be on the beginning of it’s way in the world of open source Flash libraries, but it seems to be a very promising one. We have created five basic nodes: Jiglib Physics engine, JigShere, JigBox. JigPlane and yes Jigcar too. I have created a fairly simple composition showing a wall of boxes which will be destroyed by a bigger box falling down. The video shows the whole process starting from a simple one box setup. You can see in the video how easy it is to duplicate a bunch of nodes: when you select more nodes connected together and you also add the incomng and outgoing connector to the selection, the duplicated branch will not just be connected together like the original, but it also will be connected to theĀ  same incoming and outgoing nodes, assuming the outgoing connector is a multiple type one. So, take a look and try it yourself:

here is the composition for you to try.


Physics made with SourceBinder using JiglibFlash and Papervision from Balazs Serenyi on Vimeo.